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Digimon v pet 1997
Digimon v pet 1997













digimon v pet 1997

  • Champion: DarkTyrannomon, Cyclonemon, Devidramon, Tuskmon, Flymon, Deltamon, Raremon.
  • Ultimate: Megadramon, Piximon, Digitamamon.
  • Champion: Monochromon, Kokatorimon, Leomon, Kuwagamon, Coelamon, Mojyamon, Nanimon.
  • Champion: Unimon, Centarumon, Ogremon, Bakemon, Shellmon, Drimogemon, Sukamon.
  • Ultimate: SkullGreymon, MetalMamemon, Vademon.
  • Champion: Garurumon, Kabuterimon, Angemon, Frigimon, Birdramon, Whamon, Vegiemon.
  • The weakest champion, Numemon, would become the strongest ultimate: Teddymon. Meramon, Tyrannomon, and Seadramon would become Mamemon. Greymon, Airdramon, and Darkmon would become MetalGreymon. Betamon would evolve into Airdramon, Darkmon, Meramon, Seadramon, or Numemon.įor a Digimon to grow into their Ultimate level, Digimon must battle at least fifteen times in Rookie and Champion levels, and win at least 60% of them (unconfirmed). From there, the Digimon may transform or "digivolve" into the form called Rookie (Koromon>Agumon)Īgumon could transform from there into one of the following Champions: Greymon, Darkmon, Tyrannomon, Meramon, or Numemon.
  • Ultimate: MetalGreymon, Mamemon, Teddymon (Monzaemon)įor example a Digimon such as Agumon will start off at Koromon.
  • Champion: Greymon, Tyrannomon, Meramon, Darkmon (Devimon), Airdramon, Seadramon, Numemon.
  • Digimon v pet 1997 series#

    Like the animated series and video games, the Digimon evolved and changed form over time. The reset button could only be pressed with a pen or other sharp object. Pressing "A" and "C" simultaneously toggles the sound. The bottom "C" button cancels out whatever is on the screen. The middle "B" button activates the selected function. The top "A" button scrolls through the icons and options on the screens. The buttons are located to the right of the screen. The original Digimon has three buttons and one reset button. It lights up and begins to beep if the sound is on if the Digimon poops, needs food, or falls asleep with the lights on. The eighth and final icon is not manually selectable. The Digimon becomes angry when it receives medical treatment, implying perhaps that it received a shot. If the Digimon got sick or injured in battle, it would have to be fixed before it could battle again. The seventh icon (third on the bottom row) is the medical icon. If the Digimon fell asleep and the light was never turned off, its overall condition (an unviewable stat) would decrease, and its chances of a high-power evolution would decrease. The sixth icon (second on the bottom row) toggled the light. Leaving droppings uncleaned for too long would cause the Digimon to become ill. The fifth Icon (the first on the bottom row) cleaned up the Digimon's droppings. Battling too many times in one day could "kill" a Digimon (see Digimon Mainframe below). Whether the Digimon won or lost, it was still susceptible to acquiring an injury during battle.

    digimon v pet 1997

    The one who fired the double attack on the fourth turn dodged the other Digimon's attack and was declared the winner. The two Digimon would exchange blows three times, then one would fire a double attack the other Digimon would fire a single attack. Once activated, the owner could link up to another owner's Digimon and begin a battle. If it didn't make this quota, the Digimon would only lose a pound and not regain any strength. If the owner's Digimon hit three out of five, it would lose one pound and its strength would increase. The shadow Digimon would attempt to block, either upwards or downwards. The owner would then push either the top or middle buttons, and the Digimon would fire an attack either upwards or downwards, respectively. In shadow boxing, the owner's Digimon would appear on the right, and a duplicate "shadow" would appear on the left. Digimon can eat an unlimited number of vitamins. Once the Digimon reaches the Rookie stage, it will be able to eat far more than its hunger level requires before getting full. However, feeding the pet either of these would increase the Digimon's weight, affecting digivolution possibilities and battle outcomes. The meat decreased the pet's hunger, and the vitamin increased its strength and energy. If a Digimon had no energy in its energy bar, it would be unable to link up and battle. The user can check the pet's age, weight, strength, hunger, and energy stats here. The Digimon had several functions that allowed the owner to take care of the pet. 6.2.3 Digimon Pendulum Progress III: Animal Colleseum.6.2.2 Digimon Pendulum Progess II: Armageddon Army.6.2.1 Digimon Pendulum Progess I: Dragon's Roar.6.1.6 Digimon Pendulum 0: Virus Busters.6.1.4 Digimon Pendulum IV: Wind Guardians.6.1.3 Digimon Pendulum III: Nightmare Soldiers.6.1.1 Digimon Pendulum I: Nature Spirits.















    Digimon v pet 1997